![]() ![]() However, a player is only allowed to move a piece into the Charkoni by throwing the exact number required. Pieces finish the game by re-entering the Charkoni, having completed a circuit of the board. This is often done in order to assist a partner who is lagging behind. It is possible for a piece, upon completing its circuit, to carry on around the board for a second time. ![]() A common strategy is for a piece to remain upon the castle square at the end of the third arm until a 25 is thrown, thus allowing that piece to finish without risk. This is typically done in order to remain safely within a castle square or to help a partner. Moving is not compulsory and a player may decide not to move having thrown the cowries. A player making a capture is allowed another throw of the cowries to be taken immediately. Captured pieces are returned to the Charkoni from where they must start again with a grace. If a piece finishes on a non-castle square inhabited by one or more enemy pieces, the enemy pieces are captured. A piece is not allowed to finish on a castle square that is occupied by one or more enemy pieces. More than one piece from the same side can occupy the same square. ![]() All subsequent pieces are only allowed to start or re-enter the game using a grace throw. The first piece to leave the Charkoni for each player can depart using any number. If a grace is thrown, the piece moved can be played out of the Charkoni onto the board, if desired, and the player is allowed another throw and so on until a 2, 3, 4 or 5 is thrown. The player moves a piece the number indicated. To begin a turn, the player throws the cowries. Moves are decided by throws of the cowry shells. As with all true team games, working together is the key to winning. Pachisi is a team game, and is only won when both partners have all eight pieces home. The pieces are placed on their sides when returning up the middle of the arm towards the Charkoni in order to distinguish them from pieces just starting. In this case, play proceeds exactly as if there were four players but one player plays Yellow and Black and the other plays Red and Green.Įach player's objective is to move all four pieces down the middle of the nearest arm, around the edge of the board in an anti-clockwise direction and then back up the same arm to finish back in the Charkoni. It is possible to play the game with two players. Each player throws the cowries - highest plays first and thereafter turns are taken in an anti-clockwise direction. To begin, the pieces are placed in the Charkoni. Partners sit opposite each other Yellow and Black play against Red and Green. The game is for four players playing as partners. coins or pyramids with 2 tips painted different colours or maybe even die with the rule that a roll of 1-3 = mouth up 4-6 = mouth down. Since cowrie shells are difficult to come by, a more authentic way to recreate the game would be to use binary lots of a different type e.g.
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